People tend to think about the big things but overlook the little details. As a result, I think that little details can often reveal hidden, subconscious truths. Here's some examples, and a story that illustrates how powerful little details can be.
Many companies say that their customers are the most important thing to them, that customer focus is their number one priority. If this is true, then why do so many companies display only their products in their lobbies? What if they displayed the names and pictures and videos of their customers instead of their products?
And what about visitor badges? If visitors are welcome, why do we give them crappy badges with VISITOR on them? What if there were temporary badges printed on the fly with the names of the guests instead? Or even better, name badges that were ready upon their arrival. Wouldn't that make a guest feel welcome?
We all know that first impressions are important. Why is it then that many companies outsource their front desk to a security company? What if for one morning, a senior executive sat on the front desk and welcomed the staff? Wouldn't that be cool? What if the front desk staff had responsibility and a small budget for keeping the lobby fresh, fun and interesting?
Many executives say that their staff come first and that they value their people. If this is true, why is it that so many Board Meeting agendas have finance as the first agenda item and HR as the last? What if HR was the first agenda item instead?
I remember a regular monthly conference call that I used to attend some years ago. Every month the most senior executive on the call would say "this call is the most important call that I do every month". If this was true why was he was 5-10 minutes late dialing in every time? What if he was always the first to dial in instead?
Many websites say that they welcome feedback. If that is true then why do I have to register before I can submit comments? What if I could leave anonymous feedback but have the anonymous feedback visible only to registered users?
And now the story:
I had the great pleasure of visiting the Nature Publishing Group (NPG) offices in New York a couple of weeks ago. As you may know, they have recently taken control of Scientific American. NPG is busy making space in their offices for them. The desks and cubicles have been set up and are waiting to be fitted out with equipment. Over the last few weeks Scientific American staff have been visiting their new space in small groups to see what it is like. Before the very first group arrived, NPG made sure that there were nameplates above each new desk. Imagine how good it feels to visit a new office space that isn't even quite ready yet, and to see your name above what will be your desk. You can also see who will sit next to you. Wouldn't that make you feel very welcome? It is a little detail. I bet it makes a big difference.
Finally, a warning to anyone who thinks they can "fake" the little details. Humans have built-in authenticity sensors that detects inconsistent behaviour and recognizes token gestures. It is this same sensor that tells us when a CEO blog is ghost written for example. Little details are surprising and unexpected to the receiver and yet seem completely natural to the person that thinks them up. For the Nature example I am sure the thought process was "these new people must be feeling apprehensive about moving, how can I make them feel welcome? Well, one thing I could do is to put their names over their new desks before they arrive..."
Friday, June 5, 2009
Thursday, June 4, 2009
Why good enough is no longer good enough
I am re-reading Seth Godin's book, Purple Cow. The book is a plea for being remarkable and for having remarkable ideas. Seth's argument is that in a crowded market, only those companies that stand out will survive. It is no longer enough to copy someone else's remarkable idea. Playing safe is too risky.
One of the many insights for me in this terrific book is that the opposite of remarkable is "very good" or "good enough". Not "bad" or "mediocre" as you might expect.
I think most companies are pretty good at weeding out the bad and the mediocre ideas during development. Concept testing and prototyping help us do this at low cost. I wonder how many companies are as good at sorting out the good enough from the remarkable?
Here is a scenario you might recognize. You talk to customers and get some remarkable insights. You turn these into remarkable concepts and remarkable prototypes. The customer feedback is great, you realize you are testing things that no-one else has ever done before. Wow! Then comes the business case review and the CFO says: "great idea, I love it, but could you do it for less maybe?....I mean does it have to be so fantastic - good enough is good enough right?". This sounds very reasonable doesn't it? The kind of thing CFO's say all the time. Has it happened to you?
I suspect this is how remarkable ideas are dumbed down into good enough ideas, and why many of these ideas disappoint upon launch into the crowded marketplace of today. There are plenty of products competing for our customers' attention, why should they even look at something that is unremarkable?
Good enough is WORSE than bad or mediocre. We can recognize the bad or mediocre and we have learnt to kill it early. The problem is that good enough fools us into thinking we are on the right track. Good enough keeps us investing in something that will never excite our customers. Ever.
The secret I think is to keep the remarkable ideas alive during the development process. You have to understand what it is that is remarkable about the idea you are developing or the concept you are testing. When challenged to do it more cheaply, as inevitably you will be, you have to work out how to keep that remarkable part alive. If that is not possible, it is better to stop than to proceed.
Here's two examples of what I mean:
Some years ago a couple of guys working at Mars thought it might be cool if you could print personalized messages on M&M's. Printing on tiny saucer-shaped, hard gum-covered chocolates without melting the chocolate or crushing the M&M and producing readable text proved to be technically very tricky. The easy thing to do, the good enough solution, would have been to personalize the packaging instead i.e. deliver M&M's in bags with your personalized message on the outside. Other companies do this. It's not that difficult. But no - the team at Mars stuck to their remarkable idea. It took them five years to figure out how to print on M&M's and how to do it in a cost-effective way. The result is My M&M's and an entirely new business unit: MarsDirect Inc. Today you can upload your own message and even photo's for printing onto M&M's. It is a huge success with around 2000 orders a day and many very happy customers. When you look at one of their printed M&M's you cannot fail to be impressed and ask yourself "how on earth do they do that?". It is remarkable. You can read more about it here.
ScienceDirect is another example. The original idea of providing desktop access to scientific, technical and medical articles was remarkable in 1993 when we first started experimenting with what would become Elsevier's web delivery system for scholarly information, ScienceDirect. This might seem strange to you now in today's world but remember that the world wide web didn't exist until Tim Berners-Lee proposed it in 1989 and only a handful of websites were live in 1993. Just as in the M&M example, the key problem to solve was the production. How could we take whatever format authors chose to send their articles to us in and turn it into something we could display online? And how to do it in a cost-effective way? Our computer-aided production process was the innovation that made this remarkable idea possible. There were many "good enough" moments in the 5 years it took to develop but the team stayed true to that original, remarkable idea of desktop access to articles.
As Seth Godin writes: "transform your business by being remarkable". Good enough is no longer good enough.
One of the many insights for me in this terrific book is that the opposite of remarkable is "very good" or "good enough". Not "bad" or "mediocre" as you might expect.
I think most companies are pretty good at weeding out the bad and the mediocre ideas during development. Concept testing and prototyping help us do this at low cost. I wonder how many companies are as good at sorting out the good enough from the remarkable?
Here is a scenario you might recognize. You talk to customers and get some remarkable insights. You turn these into remarkable concepts and remarkable prototypes. The customer feedback is great, you realize you are testing things that no-one else has ever done before. Wow! Then comes the business case review and the CFO says: "great idea, I love it, but could you do it for less maybe?....I mean does it have to be so fantastic - good enough is good enough right?". This sounds very reasonable doesn't it? The kind of thing CFO's say all the time. Has it happened to you?
I suspect this is how remarkable ideas are dumbed down into good enough ideas, and why many of these ideas disappoint upon launch into the crowded marketplace of today. There are plenty of products competing for our customers' attention, why should they even look at something that is unremarkable?
Good enough is WORSE than bad or mediocre. We can recognize the bad or mediocre and we have learnt to kill it early. The problem is that good enough fools us into thinking we are on the right track. Good enough keeps us investing in something that will never excite our customers. Ever.
The secret I think is to keep the remarkable ideas alive during the development process. You have to understand what it is that is remarkable about the idea you are developing or the concept you are testing. When challenged to do it more cheaply, as inevitably you will be, you have to work out how to keep that remarkable part alive. If that is not possible, it is better to stop than to proceed.
Here's two examples of what I mean:
Some years ago a couple of guys working at Mars thought it might be cool if you could print personalized messages on M&M's. Printing on tiny saucer-shaped, hard gum-covered chocolates without melting the chocolate or crushing the M&M and producing readable text proved to be technically very tricky. The easy thing to do, the good enough solution, would have been to personalize the packaging instead i.e. deliver M&M's in bags with your personalized message on the outside. Other companies do this. It's not that difficult. But no - the team at Mars stuck to their remarkable idea. It took them five years to figure out how to print on M&M's and how to do it in a cost-effective way. The result is My M&M's and an entirely new business unit: MarsDirect Inc. Today you can upload your own message and even photo's for printing onto M&M's. It is a huge success with around 2000 orders a day and many very happy customers. When you look at one of their printed M&M's you cannot fail to be impressed and ask yourself "how on earth do they do that?". It is remarkable. You can read more about it here.
ScienceDirect is another example. The original idea of providing desktop access to scientific, technical and medical articles was remarkable in 1993 when we first started experimenting with what would become Elsevier's web delivery system for scholarly information, ScienceDirect. This might seem strange to you now in today's world but remember that the world wide web didn't exist until Tim Berners-Lee proposed it in 1989 and only a handful of websites were live in 1993. Just as in the M&M example, the key problem to solve was the production. How could we take whatever format authors chose to send their articles to us in and turn it into something we could display online? And how to do it in a cost-effective way? Our computer-aided production process was the innovation that made this remarkable idea possible. There were many "good enough" moments in the 5 years it took to develop but the team stayed true to that original, remarkable idea of desktop access to articles.
As Seth Godin writes: "transform your business by being remarkable". Good enough is no longer good enough.
Labels:
Being Remarkable,
innovation,
Purple Cow,
ScienceDirect,
Seth Godin
Tuesday, June 2, 2009
What is the difference between a platform and a product?
We would argue this question for hours when I was a product manager. We came up with plenty of definitions to clarify the difference, although I'm not sure we were ever very clear about it ourselves at the time. And yet I think this simple question lies a the heart of good product management. So here is what I think today.
One line of argument is as follows: People buy products. Platforms are structures that allow multiple products to be built within the same technical framework. Companies invest in platforms in the hope that future products can be developed faster and cheaper, than if they built them stand-alone. I would argue that as the cost of development comes down there is much less to gain here as there once was.
Today it is much more important to think of a platform as a business framework. By this I mean a framework that allows multiple business models to be built and supported. For instance, Amazon is an online retail framework. Facebook is a social media framework. Apple iTunes is an online micropayment framework.
It is the business framework that leads the product strategy. Amazon started by selling books. Over time they have expanded to selling all sorts of other things. Apple iTunes started by selling tracks and now uses the same framework to sell videos. TV programmes and software applications for iPhones.
In a technical framework, you leverage the underlying technology to build new products. In a business framework, you leverage the knowledge about the customers to build new business models. Amazon built a retail platform that gathered huge amounts of data on how people buy things online. They used this knowledge to extend the platform to sell more and different things.
How is this relevant to publishing? Suppose I am (say) a textbook publisher. I can imagine developing all sorts of products to repackage my textbooks in online formats. I might develop a great technical platform to do this efficiently. Eventually all my textbooks are online. Great. What do I do then? The business framework is unchanged, I am still selling textbooks, albeit now online.
Let's take a different approach. As a educational publisher we help students to learn. It seems logical then to think that the more we know about how students learn, the better we will be able to help them learn. Suppose then I design a platform that gathers data on how students learn over time. I might start with (say) a study guide that helps them identify what the best learning strategies might be. I would figure out a way to track how useful the learning strategies are for individual students. Over time I would build up a large data set of the best ways to help students learn. With this knowledge I can design new products for students.
That's why I believe we should be thinking of platforms before we think of products
One line of argument is as follows: People buy products. Platforms are structures that allow multiple products to be built within the same technical framework. Companies invest in platforms in the hope that future products can be developed faster and cheaper, than if they built them stand-alone. I would argue that as the cost of development comes down there is much less to gain here as there once was.
Today it is much more important to think of a platform as a business framework. By this I mean a framework that allows multiple business models to be built and supported. For instance, Amazon is an online retail framework. Facebook is a social media framework. Apple iTunes is an online micropayment framework.
It is the business framework that leads the product strategy. Amazon started by selling books. Over time they have expanded to selling all sorts of other things. Apple iTunes started by selling tracks and now uses the same framework to sell videos. TV programmes and software applications for iPhones.
In a technical framework, you leverage the underlying technology to build new products. In a business framework, you leverage the knowledge about the customers to build new business models. Amazon built a retail platform that gathered huge amounts of data on how people buy things online. They used this knowledge to extend the platform to sell more and different things.
How is this relevant to publishing? Suppose I am (say) a textbook publisher. I can imagine developing all sorts of products to repackage my textbooks in online formats. I might develop a great technical platform to do this efficiently. Eventually all my textbooks are online. Great. What do I do then? The business framework is unchanged, I am still selling textbooks, albeit now online.
Let's take a different approach. As a educational publisher we help students to learn. It seems logical then to think that the more we know about how students learn, the better we will be able to help them learn. Suppose then I design a platform that gathers data on how students learn over time. I might start with (say) a study guide that helps them identify what the best learning strategies might be. I would figure out a way to track how useful the learning strategies are for individual students. Over time I would build up a large data set of the best ways to help students learn. With this knowledge I can design new products for students.
That's why I believe we should be thinking of platforms before we think of products
Friday, May 29, 2009
What publishers can learn from urban planners
Vikram Savkar, Publishing Director of Nature Education, made a terrific point in a recent meeting organized by Patty Seybold. He said that modern urban planners try to bring different groups of people together when designing a city because it stimulates innovation. His insight was that perhaps information is like people in a city: bringing different types of information together in a single place could stimulate innovation.
Perhaps Publishers could learn something from urban planners in designing information environments that help users to come up with new ideas. Could we design places for information to "meet" other apparently unrelated information? A kind of information singles-bar, with Publishers as the matchmakers.
Perhaps Publishers could learn something from urban planners in designing information environments that help users to come up with new ideas. Could we design places for information to "meet" other apparently unrelated information? A kind of information singles-bar, with Publishers as the matchmakers.
Thursday, May 21, 2009
Where does user-generated content fit in?
Here's an example of how free content, paid-for content, and user-generated content can work together to create something really useful.
I love camping. I mean proper camping with a tent. Suppose I decide that I want to go on a camping holiday in the USA. Unless someone has given me a hot tip, I would probably start with a Google search: "what is a great place to go tent camping in USA in the summer". I would search around and find some general travel advice sites. Let's say I decide to go camping in Colorado.
I will likely then buy a guidebook to Colorado both to plan where to go and to take with me as a reference when I go. But where should I pitch my tent? The guidebook has some recommendations for good campsites and I decide to book one since the guidebook warns me it is very popular in summer. But which site at the campsite should I reserve? What better than to find someone who has stayed at this campsite and can recommend a site that has (for instance) a great view, is flat and not too far away from the playground for my kids. Even better if someone has posted some photo's of the choice sites so I can see before I reserve. Great. I can't wait to go.
A traditional publisher view of this scenario might be "there's no way I can include that much detail in my guidebook, if I had information on the best sites in every campsite the book would be a thousand pages". And they would be right. But there's another way of looking at this.
This is no an either/or scenario. User-generated content does not kill off the publisher. It is simply that in my search for somewhere memorable to camp, different information sources help me with different parts of the puzzle.
For my question: "where to camp in USA in summer?" a Google search and a general travel advice site was useful
For my question: "where to go in Colorado?" a guidebook was best for me
For my question: "which site is best to choose at this campsite?" the personal experience of a fellow camper was helpful
What if I created a publishing environment that provides some free information on initial holiday planning, the opportunity to buy a guidebook, and a section where people can share experiences and photo's? There's a good chance I would choose to buy a guidebook that was part of such a system. If all the information was cross-referenced and inter-linked, it would be even more compelling.
My guess is that there are many, many scenarios similar to this. For each one there is an opportunity to blend free, paid-for and user-generated content into something really useful for customers.
I love camping. I mean proper camping with a tent. Suppose I decide that I want to go on a camping holiday in the USA. Unless someone has given me a hot tip, I would probably start with a Google search: "what is a great place to go tent camping in USA in the summer". I would search around and find some general travel advice sites. Let's say I decide to go camping in Colorado.
I will likely then buy a guidebook to Colorado both to plan where to go and to take with me as a reference when I go. But where should I pitch my tent? The guidebook has some recommendations for good campsites and I decide to book one since the guidebook warns me it is very popular in summer. But which site at the campsite should I reserve? What better than to find someone who has stayed at this campsite and can recommend a site that has (for instance) a great view, is flat and not too far away from the playground for my kids. Even better if someone has posted some photo's of the choice sites so I can see before I reserve. Great. I can't wait to go.
A traditional publisher view of this scenario might be "there's no way I can include that much detail in my guidebook, if I had information on the best sites in every campsite the book would be a thousand pages". And they would be right. But there's another way of looking at this.
This is no an either/or scenario. User-generated content does not kill off the publisher. It is simply that in my search for somewhere memorable to camp, different information sources help me with different parts of the puzzle.
For my question: "where to camp in USA in summer?" a Google search and a general travel advice site was useful
For my question: "where to go in Colorado?" a guidebook was best for me
For my question: "which site is best to choose at this campsite?" the personal experience of a fellow camper was helpful
What if I created a publishing environment that provides some free information on initial holiday planning, the opportunity to buy a guidebook, and a section where people can share experiences and photo's? There's a good chance I would choose to buy a guidebook that was part of such a system. If all the information was cross-referenced and inter-linked, it would be even more compelling.
My guess is that there are many, many scenarios similar to this. For each one there is an opportunity to blend free, paid-for and user-generated content into something really useful for customers.
Labels:
camping,
user-centred,
user-generated content
Wednesday, May 20, 2009
Complex or complicated?
Humans like to solve problems. Whether it is finding the answer to life, the universe and everything or simply finding somewhere to have lunch, solving problems is satisfying. So it is frustrating when we cannot find a solution. I suggest that there are many problems today to which there is no solution or at least no single solution. These are complex problems.
Complex problems are problems with many interdependent variables. There are so many possible combinations of the variables that it hard to see what is going on. The variables are changing all the time as well and so are the interdependencies. Changing in a non-linear fashion makes it very hard to predict what is going to happen. There seem to be many possible solutions and all of them look feasible. The more we work on the problem, the more details we uncover and the more complex it seems to become. And the further away a solution seems to be.
Complicated problems at first sight appear to be similar to complex problems but as we work on them we see the problem becoming simpler, until eventually the problem is solved. However complicated the problem was to start with, we have untangled it and come up with a solution.
In short, complicated problems have a solution. Complex problems do not. Complex problems have many possible solutions some of which may be more likely than others. Some solutions may solve the problem for a while but fail when the variables change again.
When we have solved a complicated problem we can move on to solve the next one. We don't need to think about it again. Complex problems need a permanent structure in place to continually inspect what is happening and build solutions for the new situation. You solve a complicated problem but you cope with a complex one.
The confusion arises when we try to solve complex problems as if they were complicated ones. It is very natural for us to do this, since we want the satisfaction of finding a single solution. It is also much harder to manage a complex situation than to manage a complicated one, so we tend to prefer that most of our problems are complicated. It's easier that way.
I suspect that much of what is happening in the online world is complex. If follows that learning how to recognize and cope with complexity will be the key to success in the online world.
Complex problems are problems with many interdependent variables. There are so many possible combinations of the variables that it hard to see what is going on. The variables are changing all the time as well and so are the interdependencies. Changing in a non-linear fashion makes it very hard to predict what is going to happen. There seem to be many possible solutions and all of them look feasible. The more we work on the problem, the more details we uncover and the more complex it seems to become. And the further away a solution seems to be.
Complicated problems at first sight appear to be similar to complex problems but as we work on them we see the problem becoming simpler, until eventually the problem is solved. However complicated the problem was to start with, we have untangled it and come up with a solution.
In short, complicated problems have a solution. Complex problems do not. Complex problems have many possible solutions some of which may be more likely than others. Some solutions may solve the problem for a while but fail when the variables change again.
When we have solved a complicated problem we can move on to solve the next one. We don't need to think about it again. Complex problems need a permanent structure in place to continually inspect what is happening and build solutions for the new situation. You solve a complicated problem but you cope with a complex one.
The confusion arises when we try to solve complex problems as if they were complicated ones. It is very natural for us to do this, since we want the satisfaction of finding a single solution. It is also much harder to manage a complex situation than to manage a complicated one, so we tend to prefer that most of our problems are complicated. It's easier that way.
I suspect that much of what is happening in the online world is complex. If follows that learning how to recognize and cope with complexity will be the key to success in the online world.
Social Networking is here to stay (guest post)
This is a guest post from a colleague, Sandra de Gelder. She attended a conference on Corporate Social Networking recently. These are her insights.
Online social networking is here to stay! Online collaboration, collective intelligence, user generated content and crowdsourcing are all growing in popularity. Social media play time is over, it is time to look ahead. Time to investigate how your target audience is changing. How the internet is changing and how you can change the way you connect with your customers.
Insight #1 – The Power of Online Communities
Power continues to shift to communities over brands – ultimately resulting in communities becoming institutions. Online communities allow people to create something together and to select what to buy/read/do based on peer recommendations and actions. E-commerce will merge with social networks. You have to think how to allow the community to help define what is best for them.
Insight #2 – Digital Natives
Social media are most popular with people between 16 and 35. People born after 1980 are referred to as “digital natives”, they grew up with the internet. Digital natives share a set of characteristics that set them apart from “digital immigrants”, especially the way they interact with technology, information and each other – globally. They select, evaluate and process information in different ways: they are non-hierarchical (they listen to their peers, not their seniors, e.g. they will choose to read a blog over the NYT article on a particular subject); they take short-cuts for information quality assessments; they have a short attention span. These are the customers of the future and if you are too slow to cater for them you risk being overlooked.
Insight #3 – Marketing
Social networking is a way to connect with customers, and allows you to move away from traditional (push) marketing. You need to “fish where the fish are” and connect to where your customers are. You should only build your own community if the existing social networks are insufficient. If you do make sure the needs of the community come first – brand second. If you put your brand first you will fail. Instead of marketing managers you need to hire “social media strategists” and “community managers” and you need a strategy based on an objective – not on the available technologies!
Insight #4 – Customer Relationships Management
Traditional brand marketing will fade away forcing a shift to rely on social networks. Social networks will centralise all activity on the open web – cutting into traditional email. People are going to rank and rate our products and you will not be able to stop it. You must prepare for all products to be reviewed socially and encourage social recommendations. Then aggregate social recommendations on your web sites to encourage trust. People will expose (personal) information to a company as they start to trust them. Once you have earned your customers trust, you can run influencer and word-of-mouth programmes to help ‘fans’ become advocates.
Insight #5: The Future (not so far away, Forrester predicts 2011-2013)
Fully personalised web experience, sites will be serving content based on social relevance. Registration pages will go away. Communities will define products. Companies will build products based on collective opinions and desires.
Social networks will become the next-generation CRM and VRM systems (SalesForce has already partnered with Twitter).
Among the speakers at the Conference were:
Jeremiah Owyang, Senior Analyst at Forrester Research and Urs Gasser, Excecutive Director Berkman Center, Harvard University (leading think tank in academia focused on the internet and its impact on culture)
Online social networking is here to stay! Online collaboration, collective intelligence, user generated content and crowdsourcing are all growing in popularity. Social media play time is over, it is time to look ahead. Time to investigate how your target audience is changing. How the internet is changing and how you can change the way you connect with your customers.
Insight #1 – The Power of Online Communities
Power continues to shift to communities over brands – ultimately resulting in communities becoming institutions. Online communities allow people to create something together and to select what to buy/read/do based on peer recommendations and actions. E-commerce will merge with social networks. You have to think how to allow the community to help define what is best for them.
Insight #2 – Digital Natives
Social media are most popular with people between 16 and 35. People born after 1980 are referred to as “digital natives”, they grew up with the internet. Digital natives share a set of characteristics that set them apart from “digital immigrants”, especially the way they interact with technology, information and each other – globally. They select, evaluate and process information in different ways: they are non-hierarchical (they listen to their peers, not their seniors, e.g. they will choose to read a blog over the NYT article on a particular subject); they take short-cuts for information quality assessments; they have a short attention span. These are the customers of the future and if you are too slow to cater for them you risk being overlooked.
Insight #3 – Marketing
Social networking is a way to connect with customers, and allows you to move away from traditional (push) marketing. You need to “fish where the fish are” and connect to where your customers are. You should only build your own community if the existing social networks are insufficient. If you do make sure the needs of the community come first – brand second. If you put your brand first you will fail. Instead of marketing managers you need to hire “social media strategists” and “community managers” and you need a strategy based on an objective – not on the available technologies!
Insight #4 – Customer Relationships Management
Traditional brand marketing will fade away forcing a shift to rely on social networks. Social networks will centralise all activity on the open web – cutting into traditional email. People are going to rank and rate our products and you will not be able to stop it. You must prepare for all products to be reviewed socially and encourage social recommendations. Then aggregate social recommendations on your web sites to encourage trust. People will expose (personal) information to a company as they start to trust them. Once you have earned your customers trust, you can run influencer and word-of-mouth programmes to help ‘fans’ become advocates.
Insight #5: The Future (not so far away, Forrester predicts 2011-2013)
Fully personalised web experience, sites will be serving content based on social relevance. Registration pages will go away. Communities will define products. Companies will build products based on collective opinions and desires.
Social networks will become the next-generation CRM and VRM systems (SalesForce has already partnered with Twitter).
Among the speakers at the Conference were:
Jeremiah Owyang, Senior Analyst at Forrester Research and Urs Gasser, Excecutive Director Berkman Center, Harvard University (leading think tank in academia focused on the internet and its impact on culture)
Labels:
Customer connection,
marketing,
social media,
Twitter
Thursday, April 30, 2009
Why benchmarking is dumb
Benchmarking is the process of assessing the abilities of your company/team/department against a similar organization that competes with your own. It is not only dumb it can be highly dangerous as well. Here are three reasons why.
Your competitive advantage comes from what you do differently to your competition. As Tom Peters famously said benchmarking is the process by which you make a 3 year plan to catch up to where your competitor is today. It is dumb because it focuses you on those things that are similar to your competitor instead of what is different. It is dangerous because it leads you to believe that you're going in the right direction when in fact you're going backwards.
The second reason benchmarking is dumb is that it stifles ambition. It dumbs us down into believing that if only we were just a little better than our competitors, then everything will be OK. So we work hard on understanding what our customers want and then deliver it just a little better than our competitors. This is dangerous because it leads us to believe we have a sustainable competitive advantage, when in fact all our competitors need to do is to run a little faster to overtake us again. This kind of thinking can lead to a features cold war: the competitor adds a feature so we add one too just to keep up. Before you know it both have huge arsenals of features. Meanwhile someone else had a better, simpler idea and we didn't see it coming. Remember Seth Godin's words: "You cannot be remarkable by following someone else who is remarkable".
My final reason comes from what I have learned from the world of agile development. Retrospectives lie at the heart of agile methods such as scrum. The underlying principle is one of continuous improvement: inspecting what went well and what went less well, then adapting the next steps based on the lessons learned. It follows that there is no fixed agile process: I can tell you how I did an agile project but I cannot tell you how to do yours. It is the same with benchmarking. It is dumb to think that something that someone else did can be applied like a formula to your own world. It is dangerous because it can stop you thinking, stop you inspecting what you do and adapting to do it better.
Don't misunderstand me, learning from others how they do things can be hugely valuable. In particular, I think there is much to learn from people who are not your competitors but do something similar in a related world - but that's a topic for another time. The secret is not to let it stop you thinking for yourself. Inspect what others do then adapt what you do as a result of what you have learned.
PS (April 30th, 2009) Bryce Harrison alerted me to this great article on Systems Thinking and the Case Against Benchmarking. Worth reading to the end where you will find these words from Toyota "They (managers) tend to get distracted by easy-to-measure or impossible-to-emulate differences, when the really important differences lie in the harder-to-see ways value-creating activities are organised.” Their advice is clear: “To Hell with your competitors; compete against perfection by identifying all activities that are muda (wasteful) and eliminating them." Wow!
Your competitive advantage comes from what you do differently to your competition. As Tom Peters famously said benchmarking is the process by which you make a 3 year plan to catch up to where your competitor is today. It is dumb because it focuses you on those things that are similar to your competitor instead of what is different. It is dangerous because it leads you to believe that you're going in the right direction when in fact you're going backwards.
The second reason benchmarking is dumb is that it stifles ambition. It dumbs us down into believing that if only we were just a little better than our competitors, then everything will be OK. So we work hard on understanding what our customers want and then deliver it just a little better than our competitors. This is dangerous because it leads us to believe we have a sustainable competitive advantage, when in fact all our competitors need to do is to run a little faster to overtake us again. This kind of thinking can lead to a features cold war: the competitor adds a feature so we add one too just to keep up. Before you know it both have huge arsenals of features. Meanwhile someone else had a better, simpler idea and we didn't see it coming. Remember Seth Godin's words: "You cannot be remarkable by following someone else who is remarkable".
My final reason comes from what I have learned from the world of agile development. Retrospectives lie at the heart of agile methods such as scrum. The underlying principle is one of continuous improvement: inspecting what went well and what went less well, then adapting the next steps based on the lessons learned. It follows that there is no fixed agile process: I can tell you how I did an agile project but I cannot tell you how to do yours. It is the same with benchmarking. It is dumb to think that something that someone else did can be applied like a formula to your own world. It is dangerous because it can stop you thinking, stop you inspecting what you do and adapting to do it better.
Don't misunderstand me, learning from others how they do things can be hugely valuable. In particular, I think there is much to learn from people who are not your competitors but do something similar in a related world - but that's a topic for another time. The secret is not to let it stop you thinking for yourself. Inspect what others do then adapt what you do as a result of what you have learned.
PS (April 30th, 2009) Bryce Harrison alerted me to this great article on Systems Thinking and the Case Against Benchmarking. Worth reading to the end where you will find these words from Toyota "They (managers) tend to get distracted by easy-to-measure or impossible-to-emulate differences, when the really important differences lie in the harder-to-see ways value-creating activities are organised.” Their advice is clear: “To Hell with your competitors; compete against perfection by identifying all activities that are muda (wasteful) and eliminating them." Wow!
Thursday, April 23, 2009
What I have learned from iPhone applications
My boss gave me an iTouch for Christmas and I absolutely love it. And I am not alone. There have been almost 1 billion downloads of i-applications since the launch of the system in July 2008, and more than 35,000 applications have been created (see here) Aside from the joy of using it, I have learned a great deal from the way the system works.
It is the best example I can think of for what I call the easy principle: the easier you make something the more likely it is that people will do it. The quicker and easier you make it for people to buy, the more they will buy. It is just so easy to buy an i-app, just a couple of clicks and $2 is debited from your credit card. Easy.
The easy principle encourages impulse buying. I was with someone the other day who all of a sudden wanted to record the sound of waves onto her iPhone. She thought it would make a fun alarm to wake up to. There and then she found a recording app, bought it, and made a recording, all in a few minutes. Easy.
There is no try-before-you-buy for i-apps, although some do offer Lite versions, so i find myself relying on the reviews and stars to guide me as to the value of an i-app that I am considering downloading. Interestingly if you delete a Lite version it will often ask you to rate the application just before you remove it. Easy.
So far so cool, but what could it mean for publishers?
Consider this scenario:
Suppose journal articles were available for download to a handheld device with a similar easy payment system. I am in the train on my way to the university, browsing my alerts that I have set up to keep me posted on publications in my field of research. I see something that looks interesting. Before I decide to purchase the article, I read the reviews from other scientists. Is it worth downloading? I decide that it is and go ahead. While reading the article there are links out to other articles. On an impulse I follow a few and download some more articles that look interesting. By the time I reach the university I have a small library in my hand.
It is the best example I can think of for what I call the easy principle: the easier you make something the more likely it is that people will do it. The quicker and easier you make it for people to buy, the more they will buy. It is just so easy to buy an i-app, just a couple of clicks and $2 is debited from your credit card. Easy.
The easy principle encourages impulse buying. I was with someone the other day who all of a sudden wanted to record the sound of waves onto her iPhone. She thought it would make a fun alarm to wake up to. There and then she found a recording app, bought it, and made a recording, all in a few minutes. Easy.
There is no try-before-you-buy for i-apps, although some do offer Lite versions, so i find myself relying on the reviews and stars to guide me as to the value of an i-app that I am considering downloading. Interestingly if you delete a Lite version it will often ask you to rate the application just before you remove it. Easy.
So far so cool, but what could it mean for publishers?
Consider this scenario:
Suppose journal articles were available for download to a handheld device with a similar easy payment system. I am in the train on my way to the university, browsing my alerts that I have set up to keep me posted on publications in my field of research. I see something that looks interesting. Before I decide to purchase the article, I read the reviews from other scientists. Is it worth downloading? I decide that it is and go ahead. While reading the article there are links out to other articles. On an impulse I follow a few and download some more articles that look interesting. By the time I reach the university I have a small library in my hand.
Labels:
Apple,
iApplications,
iPhone,
iTouch,
Publishing,
The Easy Principle
Wednesday, April 22, 2009
When innovation becomes a dirty word
"Don't use the word innovation" I was advised recently by a business leader, "find a different word". That set me thinking. Why is it that innovation can become a dirty word for some companies? And what can you do about it?
An obvious reason is that a recent innovation initiative has failed to deliver what was expected. Sounds logical perhaps. I think it a big danger sign that points to a culture that cannot easily deal with failure, let alone accept it. Companies have to become used to trying out lots of ideas and expecting many to not make it. Try lots of simple concepts and paper prototypes, test with customers and video their response. For every one concept that they were enthusiastic about, present two they hated alongside it.
Perhaps the company has a narrow view of innovation, seeing it as only new product development. If the pipeline is full, who needs more? Innovation for me is about thinking differently about EVERYTHING you do as a person and as a company. Innovation never sleeps! Try an innovation session around business models or how you deliver your products or even how you do your budgeting.
Innovation can become institutionalized. Fossilized into a set of formal processes, often with specific people accountable for parts of the process. I believe you have to innovate the way you innovate. Throw out that old process and think up a fresh one! Run sessions on how to innovate better, what can we do to improve the way we do it?
In times of (economic) crisis it seems obvious to cut back on spending, batten down the hatches. Customers stop buying. Employees are afraid of losing their jobs. Not a time for innovation you might think. WRONG. History shows that harsh recessions are also periods of exceptional entrepreneurial vigour. DuPont developed synthetic rubber in 1930 and Nylon in 1934. EMI was launched in 1931. Thomas Edison set up General Electric in the "long depression" of 1870's. Microsoft and Apple started up in the early 1970's amid the soaring oil prices. For some great tips on innovating when your company is on a diet, try Skinny Innovation from ?WhatIf!
Innovation can be seen as whacky, messing around at the edge and not core to our business, where it is most needed. I strongly believe innovation must be edgy, you cannot think unthinkable thoughts without a hint of revolution. It has to be applied to real problems though. Innovation for innovation's sake might be fun but it doesn't lead anywhere. It takes bravery to be edgy especially in a corporate environment. Try to find a mentor who will support you and protect you. Think about what's in it for you - are you being brave towards yourself? Do be careful making innovation all about you though - innovation is all about the insights, the ideas and what is done with them.
If all else fails then I recommend Stealth Innovation: being innovative in everything you do and letting you behaviour influence those around you. Here's some tips:
Concentrate on being insightful and sharing those insights with your colleagues. Why not start every presentation or report you do with an insightful fact? Be enthusiastic: "i found this amazing fact and thought you might like to hear it"
Find related worlds: other companies in different sectors but with similar challenges to your own. Share the case study and help your colleagues see the connection. Close off your emails with "hope this helps"
Share your ideas! Write an occasional "whacky idea" email to your boss but don't follow it up, wait until she does. Then talk about all the ways to make that idea real.
Seize every opportunity to do things differently. If you are "lumbered" with arranging the next steering committee meeting, then do something different. Explain why at the meeting but don't ask for permission beforehand. Ask for feedback. Volunteer for an action item then get it down in a new way "I just thought I'd try to do it in a different way for a change"
It is tough doing this alone so try to find some like-minded people, a Stealth Innovation self-help group. Share your frustrations and your little victories with the group.
If you do this I think you will find that people will start to seek you out and ask you to help with their problems. You are "so creative" they will say, "you always seem to have ideas that are refreshingly different". And I think you'll have fun too.
An obvious reason is that a recent innovation initiative has failed to deliver what was expected. Sounds logical perhaps. I think it a big danger sign that points to a culture that cannot easily deal with failure, let alone accept it. Companies have to become used to trying out lots of ideas and expecting many to not make it. Try lots of simple concepts and paper prototypes, test with customers and video their response. For every one concept that they were enthusiastic about, present two they hated alongside it.
Perhaps the company has a narrow view of innovation, seeing it as only new product development. If the pipeline is full, who needs more? Innovation for me is about thinking differently about EVERYTHING you do as a person and as a company. Innovation never sleeps! Try an innovation session around business models or how you deliver your products or even how you do your budgeting.
Innovation can become institutionalized. Fossilized into a set of formal processes, often with specific people accountable for parts of the process. I believe you have to innovate the way you innovate. Throw out that old process and think up a fresh one! Run sessions on how to innovate better, what can we do to improve the way we do it?
In times of (economic) crisis it seems obvious to cut back on spending, batten down the hatches. Customers stop buying. Employees are afraid of losing their jobs. Not a time for innovation you might think. WRONG. History shows that harsh recessions are also periods of exceptional entrepreneurial vigour. DuPont developed synthetic rubber in 1930 and Nylon in 1934. EMI was launched in 1931. Thomas Edison set up General Electric in the "long depression" of 1870's. Microsoft and Apple started up in the early 1970's amid the soaring oil prices. For some great tips on innovating when your company is on a diet, try Skinny Innovation from ?WhatIf!
Innovation can be seen as whacky, messing around at the edge and not core to our business, where it is most needed. I strongly believe innovation must be edgy, you cannot think unthinkable thoughts without a hint of revolution. It has to be applied to real problems though. Innovation for innovation's sake might be fun but it doesn't lead anywhere. It takes bravery to be edgy especially in a corporate environment. Try to find a mentor who will support you and protect you. Think about what's in it for you - are you being brave towards yourself? Do be careful making innovation all about you though - innovation is all about the insights, the ideas and what is done with them.
If all else fails then I recommend Stealth Innovation: being innovative in everything you do and letting you behaviour influence those around you. Here's some tips:
Concentrate on being insightful and sharing those insights with your colleagues. Why not start every presentation or report you do with an insightful fact? Be enthusiastic: "i found this amazing fact and thought you might like to hear it"
Find related worlds: other companies in different sectors but with similar challenges to your own. Share the case study and help your colleagues see the connection. Close off your emails with "hope this helps"
Share your ideas! Write an occasional "whacky idea" email to your boss but don't follow it up, wait until she does. Then talk about all the ways to make that idea real.
Seize every opportunity to do things differently. If you are "lumbered" with arranging the next steering committee meeting, then do something different. Explain why at the meeting but don't ask for permission beforehand. Ask for feedback. Volunteer for an action item then get it down in a new way "I just thought I'd try to do it in a different way for a change"
It is tough doing this alone so try to find some like-minded people, a Stealth Innovation self-help group. Share your frustrations and your little victories with the group.
If you do this I think you will find that people will start to seek you out and ask you to help with their problems. You are "so creative" they will say, "you always seem to have ideas that are refreshingly different". And I think you'll have fun too.
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